It's not the densest way to make money (You can only stack 10 meals, so about 200 silver per stack), but once you have everything set up, it requires no micro at all and is why it's my favorite way to make money. You will probably need a larger cooler to store this many meals, but it pays for itself in a single visit from a trader. ![]() I just set my builders to keep making simple meals until I have 900 so I always have enough for eating and selling. ![]() If you can grow a bunch of corn outside, this is the most efficient way to produce mass simple meals as I described above. Most exotic good traders show up with no more than 3k silver, so you unload around 150 meals (or more if you want any items off the trader, makes buying bionics very cheap) and clean them out, and before you know it, you have 10k silver and no longer need anything. I usually get around 19 silver per simple meal (Social skill 12-14 pawn). With corn, you would have to call in a bulk goods trader and then the exotic goods trader, which takes time and consumes goodwill (which, in this case, means consuming money).If in a year round growing biome, selling simple meals to exotic goods traders is incredibly lucrative since A16. For example, if you want to buy goods from an exotic goods trader, you could sell flake directly to them. Fewer traders accept corn, which is especially relevant when calling traders in with a comms console. Due to the large quantities of corn, it takes more hauling work. This is amazing value it even beats flake in terms of pure work efficiency.Ĭorn has a few disadvantages when compared to drugs. For 370 ticks ( 6.17 secs) of work, you get 24.2 Market Value ( 163.5 / game hour), and it does not need to be processed any further. Thus a corn harvest only needs to be placed in a simple shed.Ĭorn is arguably the most work efficient means of generating wealth. When possible, planting in rich soil will help mitigate the weaknesses associated with its long grow time, while planting in low-fertility soil will exacerbate them.Ĭorn's exceptional shelf life means that the colony does not need to invest in freezer space for corn, as even the slightest winter will keep corn fresh until next year's harvest. It's also recommended to either keep an emergency food stockpile or other alternative food source on hand in case of crop loss. ![]() If your harvest comes in mid-fall, you may want to either forbid sowing to save labour or temporarily switch to rice in order to get a little more food. ![]() And depending on the climate, corn might not reach maturity before winter hits. These long harvest cycles mean that losing a single harvest to blight, fire, cold snaps, or other misfortune is far more consequential than losing a crop of faster-growing plants. This is because corn has the highest harvest yield, meaning fewer sowings and harvests for a given amount of food, but it is balanced by a long grow time. Their primary advantage is their incredible labor efficiency: corn provides 200% the nutrition per work of potatoes, and 367% that of rice. In regular soil, corn plants provide slightly less nutrition per day (per tile) than rice plants (97%) and slightly more than potato plants (102%).
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